Animation Reel
Breakdown
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Animator, Forget Me Not
Forget Me Not is a game currently under production, for which I am responsible of characters animations, rigging, and modeling.
Characters were animated in Blender.0:18
Animator, Folk Trails
Folk Trails was made in a 48 hour gamejam and was later expanded uppon. I was in charge of animating, rigging and modeling the monster and the animals, as well as texturing the deers and crows.
Characters were animated in Blender and then implemented into Unity.
You can find more about my work on Folk Trails here.1:11
Animator, Feevale's Animajam
This animation was created for an EPIC: The Musical MAP (multi-animator-project), that had the objective to animate the song "No Longer You" in various styles. In addition to participating as an animator, I was one of the event's organizers.
This animation was made in Blender. Character models by VibaPop.1:15
Animator, Grav n Slash
I was responsible for rigging and animating all characters, as well the first person sword animations. I also who modeled NPCs, map tilesets and textured game assets.
Characters were animated in Blender and then implemented into Unity.
You can find more about my work on Grav n Slash here.
Rigging Reel
Doll Rig
This character rig was made in Blender for a game that's under production called Forget Me Not. The rig has IK-FK switch for both arms, eye tracking and a feature to make one hand follow the other for dual wielding

about me
Born in Brazil, Ludwig is a 3D artist and game developer, who specializes in 3D animation and rigging. He makes animations using both Autodesk Maya and Blender, while also working with technical animation in Unity.Currently, Ludwig is the main animator of the group Milagro Studios, as well as the team's producer.
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